{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "zeno-progress",
  "type": "registry:ui",
  "title": "Zeno Progress",
  "description": "A progress bar that closes half the remaining gap at every step, so it never reaches the end while work is still running. The last stretch becomes a ruler that keeps zooming into itself, and the gap snaps shut the moment the real result arrives.",
  "author": "KeyframeUI <https://keyframeui.com>",
  "categories": [
    "progress",
    "loading",
    "ai",
    "canvas"
  ],
  "docs": "Live preview, examples and props: https://keyframeui.com/components/zeno-progress",
  "dependencies": [
    "motion",
    "clsx",
    "tailwind-merge"
  ],
  "registryDependencies": [
    "utils"
  ],
  "files": [
    {
      "path": "components/ui/zeno-progress.tsx",
      "type": "registry:ui",
      "content": "\"use client\";\n\nimport * as React from \"react\";\nimport {\n  AnimatePresence,\n  animate,\n  motion,\n  useMotionValue,\n  useReducedMotion,\n} from \"motion/react\";\n\nimport { cn } from \"@/lib/utils\";\n\n/**\n * Keep:\n * - One rAF loop draws the bar on a canvas and writes the percentage and `aria-valuenow` straight\n *   to the DOM, so a run never re-renders except when the step label changes.\n * - The gap is tracked as log10 and only ever halves, so the fill never reaches the end on its\n *   own; only `done` closes it, on a spring with `bounce: 0` that never overshoots.\n * - The zoom window freezes when `done` arrives, so the snap runs through the magnified gap.\n * - The percentage is floored and never reads 100% until the fill has landed.\n * - Reduced motion drops the ruler and zoom: past 90% the track breathes instead, `done` jumps the\n *   fill and labels only fade.\n */\nconst TIMING = {\n  /** Each halving of the gap, in ms (the `interval` prop). */\n  interval: 1000,\n  /** Halvings the fill takes to get up to speed from a standstill. */\n  rampUp: 0.35,\n  /** The gap closing when done arrives, over `snapDuration`. */\n  snap: { type: \"spring\", bounce: 0 },\n  /** How long the snap takes, in seconds (the `snapDuration` prop, the spring's visualDuration). */\n  snapDuration: 0.36,\n  /** The ticks flashing and sinking after the snap, in seconds. */\n  clear: 0.62,\n  /** Labels sliding. */\n  roll: { type: \"spring\", visualDuration: 0.34, bounce: 0 },\n  /** Labels fading under reduced motion, in seconds. */\n  fade: { duration: 0.16 },\n  /** The fill heading back for a new run, in seconds, and its curve. */\n  rewind: { duration: 0.5, ease: [0.22, 1, 0.36, 1] },\n  /** One breath of the reduced-motion gap, in seconds. */\n  breathe: 2.8,\n} as const;\n\n/* ─────────────────────────────────────────────────────────\n * ZENO PROGRESS STORYBOARD\n *\n *  run       the fill closes half of what's left every\n *            `interval`, easing out of a standstill, so it\n *            reads as steady work early and a crawl late. It\n *            never reaches the end on its own\n *  ruler     past ~90% the gap grows a ruler: ticks rise out\n *            of the track across the last stretch\n *  zoom      the last stretch becomes a magnifier with a fixed\n *            width. The gap is re-scaled to fill most of it,\n *            so the ruler zooms in toward the end point at a\n *            steady rate: ticks stream out from the end, grow\n *            as they spread, a finer tier rises between them\n *            and the fill eats them as they pass its edge. The\n *            label gains a decimal every tenfold zoom\n *  done      the zoom holds, the fill runs through the gap to\n *            the end on a spring with no overshoot, the ticks\n *            flash once and sink, and the label rolls to the\n *            done text\n *  again     `done` back to false: the fill rewinds to the\n *            start and a new run begins\n *  reduced   no ruler or zoom. Past 90% the gap breathes\n *            slowly instead, and done is a plain jump\n * ───────────────────────────────────────────────────────── */\n\nconst BAR = {\n  height: 6, // px track\n  canvas: 22, // px drawing area: ticks reach above and below the track\n  tick: [4, 18], // px tick height, finest to tallest\n  minSpacing: 2.5, // px between ticks before a finer tier shows\n  tallSpacing: 90, // px between ticks at which they reach full height\n  eat: 18, // px past the fill's edge over which ticks are eaten\n  lens: [0.24, 48, 160], // magnifier: share of the track, min px, max px\n  gapShare: 0.55, // share of the magnifier the zoomed gap keeps\n  rulerFrom: 0.12, // gap left when the ruler starts to rise\n  rulerTo: 0.07, // gap left when it's fully up\n  maxDecimals: 6,\n} as const;\n\nconst LOG2 = Math.log10(2);\nconst clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));\nconst smoothstep = (a: number, b: number, v: number) => {\n  const t = clamp((v - a) / (b - a), 0, 1);\n  return t * t * (3 - 2 * t);\n};\n\n/** Percent left to go, shown at a precision that keeps two digits of it moving. */\nfunction formatPercent(logGap: number, maxDecimals: number) {\n  const decimals = clamp(Math.floor(-(logGap + 2)) + 2, 0, maxDecimals);\n  const f = 10 ** decimals;\n  let shown = Math.floor((100 - 100 * 10 ** logGap) * f) / f;\n  // Floats round 99.99999999… up to 100; never claim the end early.\n  if (shown >= 100) shown = 100 - 1 / f;\n  return { text: `${shown.toFixed(decimals)}%`, decimals };\n}\n\n/** Halvings of the gap so far, easing out of a standstill. */\nconst halvingsAt = (ms: number, interval: number) => {\n  const t = Math.max(0, ms / interval);\n  return (t * t) / (t + TIMING.rampUp);\n};\n\n/** Width of the magnifier at the end of a track this wide. */\nconst lensOf = (width: number) => clamp(width * BAR.lens[0], BAR.lens[1], BAR.lens[2]);\n\n/**\n * The window the lens shows, as log10 of a share of the bar: the lens at 1:1,\n * then the gap over `gapShare` of it, joined by a soft minimum so the zoom\n * eases in instead of starting with a kink.\n */\nfunction zoomFor(gap: number, width: number, zooming: boolean) {\n  const z0 = Math.log10(lensOf(width) / Math.max(width, 1));\n  if (!zooming) return z0;\n  const u = gap - Math.log10(BAR.gapShare) - z0;\n  return z0 + u - Math.log10(1 + 10 ** (3 * u)) / 3;\n}\n\ntype Geometry = { width: number; dpr: number };\n\n/** Everything a frame needs, kept out of React so a run never re-renders. */\ntype Run = {\n  /** performance.now() the run began; null until its first frame. */\n  start: number | null;\n  /** log10 of the gap and the zoom window at the moment `done` arrived. */\n  doneGap: number | null;\n  doneZoom: number;\n  doneDecimals: number;\n  /** When the fill reached the end, for the ticks' flash. */\n  landed: number | null;\n  completed: boolean;\n  /** Ruler height when done arrived, so an early finish has no ticks to flash. */\n  doneRuler: number;\n  step: number;\n  value: number;\n  text: string;\n};\n\nconst freshRun = (): Run => ({\n  start: null,\n  doneGap: null,\n  doneZoom: 0,\n  doneDecimals: 0,\n  landed: null,\n  completed: false,\n  doneRuler: 0,\n  step: 0,\n  value: 0,\n  text: \"0%\",\n});\n\nexport interface ZenoProgressProps {\n  /** The work is finished. The parent owns it: the bar only gets there when this turns true. */\n  done?: boolean;\n  /** Labels shown in turn as the fill moves. The last one holds through the crawl. */\n  steps?: string[];\n  /** Fixed label while running. Overrides `steps`. */\n  label?: string;\n  /** Label once done. */\n  doneLabel?: string;\n  /** Milliseconds for each halving of the gap. */\n  interval?: number;\n  /** Seconds the gap takes to snap shut once `done` arrives, on a spring that never overshoots. */\n  snapDuration?: number;\n  /** Zoom into the gap with a ruler past 90%. Off, the bar just crawls. */\n  ruler?: boolean;\n  /** Called once the fill reaches the end after `done`. */\n  onComplete?: () => void;\n  /** Classes that set the bar's color (a `text-*` color). The track and ticks are drawn from it. */\n  barClassName?: string;\n  className?: string;\n}\n\nexport function ZenoProgress({\n  done = false,\n  steps,\n  label,\n  doneLabel = \"Done\",\n  interval = TIMING.interval,\n  snapDuration = TIMING.snapDuration,\n  ruler = true,\n  onComplete,\n  barClassName,\n  className,\n}: ZenoProgressProps) {\n  const reduced = useReducedMotion() ?? false;\n  const rootRef = React.useRef<HTMLDivElement>(null);\n  const canvasRef = React.useRef<HTMLCanvasElement>(null);\n  const percentRef = React.useRef<HTMLSpanElement>(null);\n\n  const snap = useMotionValue(done ? 1 : 0);\n  const rewind = useMotionValue(0);\n  const [step, setStep] = React.useState(0);\n  // A new run starts back on the first step.\n  const [lastDone, setLastDone] = React.useState(done);\n  if (lastDone !== done) {\n    setLastDone(done);\n    if (!done) setStep(0);\n  }\n\n  const stepCount = steps?.length ?? 0;\n  const options = React.useRef({ interval, snapDuration, ruler, reduced, stepCount, onComplete });\n  React.useEffect(() => {\n    options.current = { interval, snapDuration, ruler, reduced, stepCount, onComplete };\n  });\n\n  const run = React.useRef<Run>(freshRun());\n  const geometry = React.useRef<Geometry>({ width: 0, dpr: 1 });\n  const color = React.useRef(\"#000\");\n  const frame = React.useRef(0);\n  const wake = React.useRef<() => void>(() => {});\n  const seenDone = React.useRef<boolean | null>(null);\n\n  // The frame loop: reads the clock and the springs, draws the bar and writes the label.\n  React.useEffect(() => {\n    const canvas = canvasRef.current;\n    const root = rootRef.current;\n    const percent = percentRef.current;\n    if (!canvas || !root || !percent) return;\n    const ctx = canvas.getContext(\"2d\");\n    if (!ctx) return;\n\n    let colorAge = Infinity;\n    const readColor = () => {\n      // Passed to the canvas as-is: Tailwind's colors are oklch().\n      color.current = getComputedStyle(canvas).color;\n    };\n\n    const draw = (now: number) => {\n      frame.current = 0;\n      const { interval, ruler, reduced, stepCount, onComplete } = options.current;\n      const r = run.current;\n      const { width: W, dpr } = geometry.current;\n      if (r.start === null) r.start = now;\n\n      // Gap left, in log10 so it can shrink past what a float can hold.\n      const halvings = halvingsAt(now - r.start, interval);\n      const liveGap = -halvings * LOG2;\n\n      const lens = lensOf(W);\n      const z0 = Math.log10(lens / Math.max(W, 1));\n      const zooming = ruler && !reduced;\n\n      const s = snap.get();\n      let gap: number;\n      let zoom: number;\n      if (r.doneGap === null) {\n        gap = liveGap;\n        zoom = zoomFor(gap, W, zooming);\n      } else {\n        gap = s >= 1 ? -Infinity : r.doneGap + Math.log10(1 - s);\n        zoom = r.doneZoom;\n      }\n      const g = 10 ** gap;\n      const z = 10 ** zoom;\n\n      // Fill edge: the main stretch shows [0, 1 - z], the lens shows [1 - z, 1].\n      const split = W - lens;\n      const edge = g < z ? split + lens * (1 - g / z) : ((1 - g) / Math.max(1 - z, 1e-9)) * split;\n      const fill = Math.max(edge, rewind.get() * W);\n\n      // The ruler rises with the fill and, after done, flashes and sinks.\n      const liveRuler = zooming ? smoothstep(BAR.rulerFrom, BAR.rulerTo, 10 ** liveGap) : 0;\n      const rulerUp = r.doneGap === null ? liveRuler : r.doneRuler;\n      if (r.doneGap !== null && s > 0.985 && r.landed === null) r.landed = now;\n      const clearing = r.landed === null ? 0 : clamp((now - r.landed) / 1000 / TIMING.clear, 0, 1);\n      const flash = clearing < 0.22 ? clearing / 0.22 : 1 - (clearing - 0.22) / 0.78;\n      const sink = 1 - clearing * clearing;\n\n      // Label and value.\n      let text: string;\n      let value: number;\n      if (r.doneGap !== null && (r.landed !== null || s >= 1)) {\n        text = \"100%\";\n        value = 100;\n      } else {\n        const max = reduced ? 0 : r.doneGap === null ? BAR.maxDecimals : r.doneDecimals;\n        text = formatPercent(gap, max).text;\n        value = Math.floor(100 * (1 - g));\n      }\n      if (text !== r.text) {\n        r.text = text;\n        percent.textContent = text;\n      }\n      if (value !== r.value) {\n        r.value = value;\n        root.setAttribute(\"aria-valuenow\", String(value));\n      }\n      if (stepCount > 1 && r.doneGap === null) {\n        const next = Math.min(stepCount - 1, Math.floor(halvings / (Math.log2(10) / (stepCount - 1))));\n        if (next !== r.step) {\n          r.step = next;\n          setStep(next);\n        }\n      }\n      if (r.landed !== null && !r.completed) {\n        r.completed = true;\n        onComplete?.();\n      }\n\n      // Draw.\n      if (colorAge++ > 30) {\n        readColor();\n        colorAge = 0;\n      }\n      const H = BAR.canvas;\n      const cy = H / 2;\n      const T = BAR.height;\n      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n      ctx.clearRect(0, 0, W, H);\n      if (W <= 0) return;\n\n      const breathing = reduced && r.doneGap === null && 10 ** liveGap < 0.1;\n      const breath = breathing ? 0.5 - 0.5 * Math.cos(((now - r.start) / 1000 / TIMING.breathe) * Math.PI * 2) : 0;\n      ctx.save();\n      ctx.beginPath();\n      ctx.roundRect(0, cy - T / 2, W, T, T / 2);\n      ctx.clip();\n      ctx.fillStyle = color.current;\n      ctx.globalAlpha = 0.12 + 0.16 * breath;\n      ctx.fillRect(0, 0, W, H);\n      ctx.globalAlpha = 1;\n      ctx.fillRect(0, 0, fill, H);\n      ctx.restore();\n\n      const height = rulerUp * sink;\n      if (height > 0.001) {\n        const windowPx = lens / (z * 100); // px per percent inside the lens\n        // Tiers like a ruler's: tenths, halves, wholes, then the next decade up.\n        // A tick belongs to the coarsest tier it lands on, and its height and\n        // opacity follow that tier's spacing, so every tick grows continuously.\n        const decade = Math.floor(Math.log10(BAR.minSpacing / windowPx));\n        const tiers: number[] = [];\n        for (let level = decade; level <= decade + 3; level++) tiers.push(10 ** level, 5 * 10 ** level);\n        const marks: { x: number; h: number; a: number }[] = [];\n        tiers.forEach((unit, k) => {\n          const spacing = unit * windowPx;\n          if (spacing < BAR.minSpacing || spacing > lens) return;\n          const every = k + 1 < tiers.length ? Math.round(tiers[k + 1] / unit) : Infinity;\n          const grown = clamp(Math.log10(spacing / BAR.minSpacing) / Math.log10(BAR.tallSpacing / BAR.minSpacing), 0, 1);\n          const h = BAR.tick[0] + (BAR.tick[1] - BAR.tick[0]) * grown;\n          const a = smoothstep(BAR.minSpacing, BAR.minSpacing * 3, spacing);\n          for (let j = 1; j * spacing <= lens + 0.5; j++) {\n            if (j % every !== 0) marks.push({ x: W - j * spacing, h, a });\n          }\n        });\n        marks.push({ x: W - 0.75, h: BAR.tick[1], a: 1 }); // the end post\n        // The lens' left edge, cut into the fill once the zoom is under way.\n        const zoomed = smoothstep(0, 0.3, z0 - zoom);\n\n        ctx.fillStyle = color.current;\n        for (const m of marks) {\n          if (m.x < split - 0.5) continue;\n          const eaten = m.x <= fill ? 1 - clamp((fill - m.x) / BAR.eat, 0, 1) : 1;\n          // Over the fill only the ends that stick out of the track show.\n          const alpha = m.a * Math.max(0.6 * eaten, flash);\n          if (alpha <= 0.01) continue;\n          const h = m.h * height;\n          ctx.globalAlpha = alpha;\n          ctx.fillRect(Math.round(m.x * dpr) / dpr - 0.5, cy - h / 2, 1, h);\n        }\n        if (zoomed > 0.01 && fill > split) {\n          ctx.globalCompositeOperation = \"destination-out\";\n          ctx.globalAlpha = zoomed * (1 - clearing);\n          ctx.fillRect(Math.round(split * dpr) / dpr - 1, cy - T / 2, 1.5, T);\n        }\n        ctx.globalCompositeOperation = \"source-over\";\n        ctx.globalAlpha = 1;\n      }\n\n      const settled = r.doneGap !== null && (r.landed !== null ? clearing >= 1 : false) && rewind.get() === 0;\n      if (!settled) frame.current = requestAnimationFrame(draw);\n    };\n\n    wake.current = () => {\n      if (!frame.current) frame.current = requestAnimationFrame(draw);\n    };\n\n    const observer = new ResizeObserver(([entry]) => {\n      const dpr = window.devicePixelRatio || 1;\n      const width = entry.contentRect.width;\n      geometry.current = { width, dpr };\n      canvas.width = Math.round(width * dpr);\n      canvas.height = Math.round(BAR.canvas * dpr);\n      colorAge = Infinity;\n      wake.current();\n    });\n    observer.observe(canvas);\n    wake.current();\n\n    return () => {\n      observer.disconnect();\n      cancelAnimationFrame(frame.current);\n      frame.current = 0;\n      wake.current = () => {};\n    };\n  }, [snap, rewind]);\n\n  // `done` drives the run: arriving snaps the gap shut, leaving starts a new run.\n  React.useEffect(() => {\n    const previous = seenDone.current;\n    seenDone.current = done;\n    const r = run.current;\n    if (previous === done) return;\n\n    if (done) {\n      if (previous === null) {\n        // Mounted finished: show the full bar, nothing to animate.\n        Object.assign(r, { doneGap: -Infinity, landed: -Infinity, completed: true, text: \"100%\", value: 100 });\n        snap.jump(1);\n        if (percentRef.current) percentRef.current.textContent = \"100%\";\n        wake.current();\n        return;\n      }\n      const { interval, snapDuration, ruler, reduced } = options.current;\n      const gap = r.start === null ? 0 : -halvingsAt(performance.now() - r.start, interval) * LOG2;\n      r.doneZoom = zoomFor(gap, geometry.current.width, ruler && !reduced);\n      r.doneGap = gap;\n      r.doneDecimals = formatPercent(gap, reduced ? 0 : BAR.maxDecimals).decimals;\n      r.doneRuler = ruler && !reduced ? smoothstep(BAR.rulerFrom, BAR.rulerTo, 10 ** gap) : 0;\n      if (reduced) snap.jump(1);\n      else animate(snap, 1, { ...TIMING.snap, visualDuration: snapDuration });\n      wake.current();\n      return;\n    }\n\n    // A new run. Rewind from wherever the last one left the fill.\n    const from = previous === null ? 0 : r.doneGap === null ? 0 : 1;\n    run.current = freshRun();\n    snap.jump(0);\n    if (percentRef.current) percentRef.current.textContent = \"0%\";\n    rootRef.current?.setAttribute(\"aria-valuenow\", \"0\");\n    if (from > 0 && !options.current.reduced) {\n      rewind.jump(from);\n      animate(rewind, 0, TIMING.rewind);\n    } else {\n      rewind.jump(0);\n    }\n    wake.current();\n  }, [done, snap, rewind]);\n\n  const text = done ? doneLabel : (label ?? steps?.[Math.min(step, stepCount - 1)] ?? \"Working\");\n  const slide = reduced ? { opacity: 0 } : { y: \"100%\", opacity: 0 };\n  const leave = reduced ? { opacity: 0 } : { y: \"-100%\", opacity: 0 };\n\n  return (\n    <div\n      ref={rootRef}\n      role=\"progressbar\"\n      aria-valuemin={0}\n      aria-valuemax={100}\n      aria-valuenow={done ? 100 : 0}\n      aria-valuetext={text}\n      aria-busy={!done}\n      className={cn(\"w-full text-sm text-zinc-600 dark:text-zinc-400\", className)}\n    >\n      <div className=\"flex items-baseline justify-between gap-4\">\n        <span className=\"relative h-[1lh] min-w-0 flex-1 overflow-hidden\">\n          <AnimatePresence initial={false} mode=\"popLayout\">\n            <motion.span\n              key={text}\n              className=\"block truncate\"\n              initial={slide}\n              animate={{ y: 0, opacity: 1 }}\n              exit={leave}\n              transition={reduced ? TIMING.fade : TIMING.roll}\n            >\n              {text}\n            </motion.span>\n          </AnimatePresence>\n        </span>\n        <span ref={percentRef} aria-hidden className=\"shrink-0 font-medium tabular-nums text-zinc-900 dark:text-zinc-100\">\n          0%\n        </span>\n      </div>\n      <canvas\n        ref={canvasRef}\n        aria-hidden\n        className={cn(\"mt-1 block h-[22px] w-full text-zinc-900 dark:text-zinc-100\", barClassName)}\n      />\n      <span className=\"sr-only\" aria-live=\"polite\">\n        {done ? doneLabel : \"\"}\n      </span>\n    </div>\n  );\n}\n"
    }
  ]
}