Reroute
Animated Failover Diagram for React
Your hub at the top, wired by a cable to one option on a wheel of many. Requests run down the cable into the live option. Pick another, spin the wheel or arrow to it, and the cable lifts out, the wheel turns it round to the socket and the cable drops in with a click. When the live option goes down, its request bounces back up the cable and the wheel turns on to the next healthy one, then back again once it recovers.
<Reroute />The demo follows as you drag.
Fernwood gateway
One endpoint, six model providers
- Watching for outages…
"use client";
import * as React from "react";
import { Reroute, type RerouteItem, type RerouteReason } from "@/components/ui/reroute";
function Mark({ children }: { children: React.ReactNode }) {
return (
<svg viewBox="0 0 24 24" className="size-full" aria-hidden>
{children}
</svg>
);
}
// Fernwood's inference gateway and the model providers it routes between. Every name and mark is made up.
const PROVIDERS: RerouteItem[] = [
{
id: "halcyon",
name: "Halcyon 3 Turbo",
detail: "p50 182 ms · us-east",
icon: (
<Mark>
<circle cx="12" cy="12" r="9" fill="#2563eb" />
<path d="M6.5 13.2c1.8-2.4 3.6-2.4 5.5 0s3.7 2.4 5.5 0" fill="none" stroke="#fff" strokeWidth="1.9" strokeLinecap="round" />
</Mark>
),
},
{
id: "okto",
name: "Okto Large",
detail: "p50 211 ms · eu-west",
icon: (
<Mark>
<path d="M8.3 3h7.4L21 8.3v7.4L15.7 21H8.3L3 15.7V8.3z" fill="currentColor" />
<circle cx="12" cy="12" r="3.2" fill="none" strokeWidth="1.8" className="stroke-white dark:stroke-zinc-900" />
</Mark>
),
},
{
id: "brightline",
name: "Brightline 2",
detail: "p50 164 ms · us-west",
icon: (
<Mark>
<circle cx="12" cy="12" r="4.6" fill="#f59e0b" />
<g stroke="#f59e0b" strokeWidth="2" strokeLinecap="round">
<path d="M12 2.5v2.4M12 19.1v2.4M2.5 12h2.4M19.1 12h2.4M5.3 5.3l1.7 1.7M17 17l1.7 1.7M5.3 18.7 7 17M17 7l1.7-1.7" />
</g>
</Mark>
),
},
{
id: "vesper",
name: "Vesper Mini",
detail: "p50 96 ms · us-east",
icon: (
<Mark>
<path d="M15.8 3.4A9 9 0 1 0 20.6 15 7 7 0 0 1 15.8 3.4z" fill="#7c3aed" />
<circle cx="17.6" cy="6.4" r="1.4" fill="#c4b5fd" />
</Mark>
),
},
{
id: "corvid",
name: "Corvid R1",
detail: "p50 240 ms · ap-south",
icon: (
<Mark>
<path d="M4 18 12 4l8 14z" fill="#0f766e" />
<path d="M9.2 14.6h5.6" stroke="#5eead4" strokeWidth="1.8" strokeLinecap="round" />
</Mark>
),
},
{
id: "lumen",
name: "Lumen Edge",
detail: "p50 128 ms · eu-central",
icon: (
<Mark>
<path d="M12 2.8c.9 4.9 4.3 8.3 9.2 9.2-4.9.9-8.3 4.3-9.2 9.2-.9-4.9-4.3-8.3-9.2-9.2 4.9-.9 8.3-4.3 9.2-9.2z" fill="#e11d48" />
</Mark>
),
},
];
type Entry = { id: number; time: string; text: string; tone: "fail" | "ok" };
const clock = () =>
new Date().toLocaleTimeString("en-GB", { hour: "2-digit", minute: "2-digit", second: "2-digit" });
// The outage drill: the live provider drops, comes back, then traffic moves on.
const DRILL = { down: 2400, recover: 3200, next: 2600, rest: 9000 }; // ms; `rest` is how long the drill waits after you take over
export function RerouteDemo() {
const [value, setValue] = React.useState("halcyon");
const [down, setDown] = React.useState<string[]>([]);
const [live, setLive] = React.useState<string | null>("halcyon");
const [log, setLog] = React.useState<Entry[]>([]);
const [touched, setTouched] = React.useState(0);
const seq = React.useRef(0);
const liveRef = React.useRef(live);
const prevLive = React.useRef(live);
const name = (id: string | null) => PROVIDERS.find((p) => p.id === id)?.name ?? "nothing";
const onRoute = React.useCallback((id: string | null, reason: RerouteReason) => {
const from = prevLive.current;
prevLive.current = id;
liveRef.current = id;
setLive(id);
const text =
reason === "failover"
? `${name(from)} down · rerouted to ${name(id)}`
: reason === "recover"
? `${name(id)} back · traffic returned`
: `Routing to ${name(id)}`;
seq.current += 1;
const entry: Entry = { id: seq.current, time: clock(), text, tone: reason === "failover" ? "fail" : "ok" };
setLog((l) => [entry, ...l].slice(0, 3));
}, []);
// The drill runs on its own until you press something, then waits a while.
React.useEffect(() => {
let alive = true;
const timers: number[] = [];
const wait = (ms: number) => new Promise<void>((r) => timers.push(window.setTimeout(r, ms)));
const run = async () => {
if (touched) await wait(DRILL.rest);
while (alive) {
await wait(DRILL.down);
if (!alive) return;
const victim = liveRef.current;
if (victim) setDown([victim]);
await wait(DRILL.recover);
if (!alive) return;
setDown([]);
await wait(DRILL.next);
if (!alive) return;
const at = PROVIDERS.findIndex((p) => p.id === liveRef.current);
setValue(PROVIDERS[(at + 1) % PROVIDERS.length].id);
}
};
run();
return () => {
alive = false;
timers.forEach((t) => window.clearTimeout(t));
};
}, [touched]);
const anyDown = down.length > 0;
return (
<div className="w-full max-w-xl overflow-hidden rounded-3xl border border-zinc-950/[0.08] bg-white bg-[radial-gradient(120%_55%_at_50%_0%,rgba(255,59,31,0.07),transparent)] shadow-[0_1px_2px_rgba(0,0,0,0.04)] dark:border-white/10 dark:bg-zinc-950 dark:bg-[radial-gradient(120%_55%_at_50%_0%,rgba(255,90,60,0.1),transparent)]">
<div className="flex items-center justify-between gap-3 px-5 pt-5">
<div className="min-w-0">
<p className="text-[13px] font-medium tracking-tight text-zinc-950 dark:text-white">Fernwood gateway</p>
<p className="text-xs text-zinc-500 dark:text-zinc-400">One endpoint, six model providers</p>
</div>
<span className="inline-flex shrink-0 items-center gap-1.5 rounded-full border border-zinc-950/[0.08] bg-white px-2.5 py-1 text-[11px] font-medium text-zinc-600 dark:border-white/10 dark:bg-zinc-900 dark:text-zinc-300">
<span className={anyDown ? "size-1.5 rounded-full bg-zinc-950 dark:bg-zinc-200" : "size-1.5 rounded-full bg-[#ff3b1f]"} />
{anyDown ? "1 provider down" : "All providers up"}
</span>
</div>
<Reroute
className="mt-2"
label="Model provider"
items={PROVIDERS}
value={value}
onValueChange={(id) => {
setValue(id);
setTouched((t) => t + 1);
}}
down={down}
onRoute={onRoute}
hub={
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden>
<path d="M5 7h9a4 4 0 0 1 0 8H9" />
<path d="M8 12l-3 3 3 3" />
</svg>
}
/>
<div className="flex flex-col items-start gap-3 border-t border-zinc-950/[0.06] px-5 py-4 sm:flex-row sm:items-center sm:justify-between dark:border-white/[0.08]">
<ol className="w-full min-w-0 flex-1 space-y-1" aria-label="Routing log">
{log.length === 0 ? (
<li className="text-xs text-zinc-400 dark:text-zinc-500">Watching for outages…</li>
) : (
log.map((e, i) => (
<li
key={e.id}
className="flex items-center gap-2 text-xs transition-opacity duration-300"
style={{ opacity: 1 - i * 0.3 }}
>
<span className="font-mono tabular-nums text-zinc-400 dark:text-zinc-500">{e.time}</span>
<span
className={
e.tone === "fail"
? "truncate font-medium text-zinc-950 dark:text-white"
: "truncate text-zinc-600 dark:text-zinc-300"
}
>
{e.text}
</span>
</li>
))
)}
</ol>
<button
type="button"
onClick={() => {
setTouched((t) => t + 1);
setDown(anyDown ? [] : live ? [live] : []);
}}
className="h-9 shrink-0 rounded-full bg-zinc-950 px-4 text-[13px] font-medium text-white outline-offset-2 outline-[#ff3b1f] transition-transform duration-150 focus-visible:outline-2 active:scale-[0.97] dark:bg-white dark:text-zinc-950"
>
{anyDown ? `Restore ${name(down[0]).split(" ")[0]}` : `Take ${name(live).split(" ")[0]} down`}
</button>
</div>
</div>
);
}
Add this moment from KeyframeUI to our project and adapt it to our content. Reroute: Your hub at the top, wired by a cable to one option on a wheel of many. Requests run down the cable into the live option. Pick another, spin the wheel or arrow to it, and the cable lifts out, the wheel turns it round to the socket and the cable drops in with a click. When the live option goes down, its request bounces back up the cable and the wheel turns on to the next healthy one, then back again once it recovers. This demo, Model Failover: An inference gateway over six model providers that drills its own outages: the live provider drops, the wheel reroutes, and it turns back once the provider recovers. Take one down yourself. 1. Install it: npx shadcn@latest add @keyframeui/reroute-demo (If the CLI can't find @keyframeui, use https://keyframeui.com/r/reroute-demo.json instead.) It adds the demo, components/reroute-demo.tsx, and the component, components/ui/reroute.tsx. 2. Make it ours: our copy, data, images and colors. Keep the structure the motion depends on. If we only need the effect, use <Reroute> on its own. 3. These props set its feel. Change them before you change the file: - flow (default true): Run requests down the cable as small comets while an option is plugged in. - flowDuration (default 1200): How long each comet takes to run down the cable, in ms. - speed (default 1): How fast a reroute plays, as a multiple of the default pace: the cable lifting out and dropping back in, the wheel turning, the socket's click, a failed request bouncing and the name changing. `2` is twice as fast. 4. Don't change, in components/ui/reroute.tsx: - Every moving part animates by transform and opacity only, through WAAPI and inline styles the engine writes; React draws the first layout in `cqw` and never re-renders per frame. - A turn's keyframes are sampled round the rim, and a tile crossing the far side gets two hidden frames at one offset, so nothing sweeps back across the wheel. - The JS `bezier` curves match the WAAPI easings, so a new pick takes the wheel up mid-flight from exactly where it is. - The cable lifts before the wheel turns and lowers `drop.lead` before the turn ends, following the new option in; comets run only while it's seated, on screen and on a visible tab. - Under reduced motion there's no turning, cable or comets: the wheel jumps and the name cross-fades. The options stay a `radiogroup` whose live option holds the only tab stop. Its timing is all in the TIMING block at the top of that file. Docs: https://keyframeui.com/components/reroute.md
Installation
Add the component on its own with the CLI, or copy the file in by hand.
The CLI writes components/ui/reroute.tsx and installs clsx and tailwind-merge. It needs the @keyframeui registry in components.json; add it once per project.
npx shadcn@latest add @keyframeui/rerouteInstall the dependencies
npm i clsx tailwind-mergeAdd the cn helper
Skip this if you already use shadcn/ui.
lib/utils.tsimport { clsx, type ClassValue } from "clsx"; import { twMerge } from "tailwind-merge"; export function cn(...inputs: ClassValue[]) { return twMerge(clsx(inputs)); }Copy the source into your project
components/ui/reroute.tsx"use client"; import * as React from "react"; import { cn } from "@/lib/utils"; /** * Keep: * - Every moving part animates by transform and opacity only, through WAAPI and inline styles the * engine writes; React draws the first layout in `cqw` and never re-renders per frame. * - A turn's keyframes are sampled round the rim, and a tile crossing the far side gets two hidden * frames at one offset, so nothing sweeps back across the wheel. * - The JS `bezier` curves match the WAAPI easings, so a new pick takes the wheel up mid-flight * from exactly where it is. * - The cable lifts before the wheel turns and lowers `drop.lead` before the turn ends, following * the new option in; comets run only while it's seated, on screen and on a visible tab. * - Under reduced motion there's no turning, cable or comets: the wheel jumps and the name * cross-fades. The options stay a `radiogroup` whose live option holds the only tab stop. */ const TIMING = { /** How fast a reroute plays, as a multiple of the pace below (the `speed` prop). */ speed: 1, // At the default pace; `speed` divides everything from here down to `dim`. /** The wheel turning, in ms: a one-step turn, more per extra step, and the cap. */ turn: { base: 480, per: 120, max: 840 }, /** A let-go wheel coming to rest, in ms. */ settle: 380, /** After the cable starts to lift, before the wheel turns, in ms. */ turnLag: 40, /** Before the turn ends, when the name rises in, in ms. */ labelLead: 40, /** The cable pulling up into the hub, and the socket dimming with it, in ms. */ lift: 150, /** * The cable lowering back in: ms it takes; ms before the turn ends that it starts, so it follows * the option in; share of the way through when it touches down. */ drop: { duration: 440, lead: 300, seat: 0.82 }, /** Once seated, in ms: the socket ring settling, and a pulse ringing out. */ click: 320, pulse: 460, /** A failed request running back up, in ms, and ms before the wheel moves. */ bounce: { duration: 260, lead: 200 }, /** The socket flashing on a failure, in ms. */ fail: 360, /** The name going out and coming in, in ms. */ label: { out: 120, in: 240 }, /** The name dimming when every option is down, in ms. */ dim: 200, // Not paced. /** The name cross-fading under reduced motion, in ms. */ crossFade: 160, /** Ms each comet takes to run down the cable (the `flowDuration` prop). */ flowDuration: 1200, /** Between turns with `autoplay`, in ms. */ autoplay: 2800, /** Each way of the hub's glow breathing, in ms, and its curve. */ glow: { duration: 1800, easing: "ease-in-out" }, /** Drag: ms of momentum on let-go; ms of motion read for speed. */ drag: { carry: 140, window: 90 }, /** After a drag, before a controlled wheel that didn't take the pick goes back, in ms. */ revert: 60, /** Curves, as CSS easings. */ inOut: "cubic-bezier(0.65, 0, 0.35, 1)", // turning: picks up and puts down with weight easeOut: "cubic-bezier(0.23, 1, 0.32, 1)", // settling, lifting, labels lower: "cubic-bezier(0.65, 0, 0.35, 1)", // the cable lowering: picks up slowly and lands soft, no snap /** `inOut` and `easeOut` as control points, to pick a turn up mid-flight. Keep them in step. */ inOutCurve: [0.65, 0, 0.35, 1], easeOutCurve: [0.23, 1, 0.32, 1], /** The socket and the name fading out, as a CSS easing. */ fade: "ease-out", /** The comets fading out and in, as a Tailwind class. */ flowFade: "duration-300", /** A tile's border on hover, as a Tailwind class. */ hover: "duration-150", /** A tile's icon dimming and its down dot showing, as a Tailwind class. */ down: "duration-200", } as const; /* ───────────────────────────────────────────────────────── * REROUTE STORYBOARD * * rest your hub tile sits at the top, lit from behind. A cable * runs down from it into a socket at the top of a wheel, * and the live option sits in the socket. The others ride * the rim either side, smaller (0.86, 0.72) and fainter * the further round they are, and the rest wait out of * sight past the edges (opacity 0.8, 0.5, then gone). Its name and detail sit under * the socket * flow requests run down the cable as small comets, three at a * time, 1.2s each, into the live option. They stop off * screen and on a hidden tab * pick press an option (or arrow to it) and the cable lifts * up into the hub (45% of its length, 150ms), the wheel turns * the short way, every option gliding round the rim to * its new place (480ms, +120ms a step, at most 840ms, * in-out). 300ms before the turn ends the cable starts to * lower back down, following the new one in (440ms, in-out: * it picks up slowly and lands soft); once it's seated the socket ring * settles from 1.08, a pulse rings out and the comets * fade back in. The name under it rises in 6px * down an option in `down` dims and wears a dot. If it was * live, its request bounces back up the cable and the * socket flashes, then the wheel turns forward to the * next healthy option, as above, ~200ms later * recover when the option you picked comes back, the wheel turns * back to it. With every option down the cable waits up in * the hub and the name dims to 0.4; the first one back gets * the cable lowered into it * drag drag sideways on the wheel to spin it by hand, one step * per ~arc gap; let go and it carries on with your speed * for a moment, then settles on the nearest healthy * option (380ms ease-out). A flick spins it further * autoplay turns to the next healthy option every 2.8s; it pauses * under the pointer, while focused and off screen * keys the options are a radio group: Tab lands on the live * one, ←/→ (or ↑/↓) pick the previous or next healthy one * touch a tap picks; a sideways swipe spins; vertical swipes * scroll the page * resize the wheel is measured from the box: its radius is 0.72× * the width, so the rim curves the same at any size * reduced no turning, no cable, no comets: the wheel jumps to the * new option and the name cross-fades (160ms). Dragging * still spins it, without the carry * ───────────────────────────────────────────────────────── */ const WHEEL = { radius: 0.72, // the wheel's radius, as a share of the box width step: 18.5, // degrees between options round the rim: neighbours at ±0.23 of the width, the next ones fading at ±0.43 shrink: 0.14, // scale lost per step away from the socket shown: 2.6, // steps from the socket before an option is fully out of sight lift: { by: 45 }, // % of its length the cable pulls up into the hub click: { from: 1.08, pulse: 1.28 }, // once seated: the socket ring settles from 1.08 and a pulse rings out to 1.28 label: { rise: 6 }, // px flow: { count: 3 }, // comets on the cable drag: { slop: 6 }, // px before a press becomes a drag } as const; const REDUCED = "(prefers-reduced-motion: reduce)"; /** Evaluates a CSS cubic-bezier, so a turn can be picked up mid-flight from exactly where it is. */ function bezier(x1: number, y1: number, x2: number, y2: number) { const cx = 3 * x1; const bx = 3 * (x2 - x1) - cx; const ax = 1 - cx - bx; const cy = 3 * y1; const by = 3 * (y2 - y1) - cy; const ay = 1 - cy - by; const sx = (t: number) => ((ax * t + bx) * t + cx) * t; const dx = (t: number) => (3 * ax * t + 2 * bx) * t + cx; return (x: number) => { if (x <= 0) return 0; if (x >= 1) return 1; let t = x; for (let i = 0; i < 8; i++) { const e = sx(t) - x; if (Math.abs(e) < 1e-5) break; const d = dx(t); if (Math.abs(d) < 1e-6) break; t = Math.min(1, Math.max(0, t - e / d)); } return ((ay * t + by) * t + cy) * t; }; } const IN_OUT = bezier(...TIMING.inOutCurve); const EASE_OUT = bezier(...TIMING.easeOutCurve); const mod = (n: number, m: number) => ((n % m) + m) % m; /** Where an option sits for a slot (0 is the socket), on a wheel of `count`. */ function pose(slot: number, count: number) { const a = (slot * WHEEL.step * Math.PI) / 180; const d = Math.abs(slot); const near = d <= 1 ? 1 - 0.2 * d : d <= 2 ? 0.8 - 0.3 * (d - 1) : Math.max(0, 0.5 * (1 - (d - 2) / (WHEEL.shown - 2))); // On a short wheel the wrap point is close; fade out before it so nothing pops. const wrap = Math.min(1, Math.max(0, (count / 2 - d) / 0.5)); return { x: Math.sin(a) * WHEEL.radius, // share of the width y: (1 - Math.cos(a)) * WHEEL.radius, scale: 1 - WHEEL.shrink * Math.min(d, 3), opacity: count === 1 ? 1 : near * wrap, }; } /** Wraps a slot into [-count/2, count/2). */ const wrapSlot = (s: number, count: number) => mod(s + count / 2, count) - count / 2; const subscribeReduced = (onChange: () => void) => { const query = window.matchMedia(REDUCED); query.addEventListener("change", onChange); return () => query.removeEventListener("change", onChange); }; /** prefers-reduced-motion, false on the server and in the hydration render. */ function usePrefersReducedMotion() { return React.useSyncExternalStore( subscribeReduced, () => window.matchMedia(REDUCED).matches, () => false, ); } export interface RerouteItem { /** Stable key for the option. */ id: string; /** Its name, shown under the socket while it's live and announced to screen readers. */ name: string; /** Its mark: an inline SVG or an `<img>`, centered on the tile. */ icon: React.ReactNode; /** A short line under the name while it's live, such as a latency or a region. */ detail?: string; } /** Why the live option changed: a pick (press, keys, drag), autoplay, an outage, or the picked option coming back. */ export type RerouteReason = "pick" | "autoplay" | "failover" | "recover"; export interface RerouteProps extends Omit<React.HTMLAttributes<HTMLDivElement>, "defaultValue" | "onChange"> { /** The options round the wheel, in order. The one after the live option sits to its right. */ items: RerouteItem[]; /** What sits in the hub tile at the top: your mark, drawn in white on the accent. */ hub?: React.ReactNode; /** The option you want routed to, when you control it. If it's down, the wheel sits on the next healthy one until it's back. */ value?: string; /** The option routed to first, when you don't control it. Defaults to the first item. */ defaultValue?: string; /** Called when the visitor picks an option, or autoplay moves on. */ onValueChange?: (id: string) => void; /** Ids of options that are down. They dim and are skipped; if the live one goes down, the wheel reroutes to the next healthy option. */ down?: string[]; /** Called whenever the live option changes, with why. `null` when every option is down. */ onRoute?: (id: string | null, reason: RerouteReason) => void; /** Turn to the next healthy option on a timer: `true` for every 2.8s, or a number of ms. Defaults to false. */ autoplay?: boolean | number; /** Run requests down the cable as little comets. Defaults to true. */ flow?: boolean; /** Ms each comet takes to run down the cable. Defaults to 1200. */ flowDuration?: number; /** How fast a reroute plays, as a multiple of the default pace: the cable lifting and dropping back in, the wheel turning, the click, a bounce and the name changing. `2` is twice as fast. Defaults to 1. */ speed?: number; /** Accessible name for the group of options. Defaults to "Route". */ label?: string; } /* ── Glyph ────────────────────────────────────────────────── */ // The hub's default mark: a request splitting two ways. function HubGlyph() { return ( <svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden> <path d="M12 4v6" /> <path d="M12 10c0 4-6 3-6 8M12 10c0 4 6 3 6 8" /> <circle cx="12" cy="4" r="1.6" fill="currentColor" stroke="none" /> </svg> ); } /* ── Reroute ──────────────────────────────────────────────── */ export function Reroute({ items, hub, value, defaultValue, onValueChange, down, onRoute, autoplay = false, flow = true, flowDuration = TIMING.flowDuration, speed = TIMING.speed, label = "Route", className, onKeyDown, ...props }: RerouteProps) { const reduced = usePrefersReducedMotion(); const count = items.length; const itemKey = items.map((i) => i.id).join("\u0000"); const downKey = (down ?? []).join("\u0000"); const downSet = React.useMemo(() => new Set(downKey ? downKey.split("\u0000") : []), [downKey]); const [inner, setInner] = React.useState(() => defaultValue ?? items[0]?.id); const preferred = value ?? inner; const preferredIndex = Math.max(0, items.findIndex((i) => i.id === preferred)); // The live option: the preferred one, or the next healthy one round the wheel. let liveIndex = -1; for (let k = 0; k < count; k++) { const i = (preferredIndex + k) % count; if (!downSet.has(items[i].id)) { liveIndex = i; break; } } const liveId = liveIndex >= 0 ? items[liveIndex].id : null; // The first render places the wheel in CSS (cqw), so the server draws the rest layout. const [initialLive] = React.useState(() => Math.max(0, liveIndex)); const [shown, setShown] = React.useState(() => Math.max(0, liveIndex)); const [message, setMessage] = React.useState(""); const [inView, setInView] = React.useState(false); const [held, setHeld] = React.useState(false); // pointer over it or focus inside: autoplay waits const rootRef = React.useRef<HTMLDivElement>(null); const wheelRef = React.useRef<HTMLDivElement>(null); const cableRef = React.useRef<HTMLDivElement>(null); const flowRef = React.useRef<HTMLDivElement>(null); const bounceRef = React.useRef<HTMLSpanElement>(null); const socketRef = React.useRef<HTMLSpanElement>(null); const pulseRef = React.useRef<HTMLSpanElement>(null); const failRef = React.useRef<HTMLSpanElement>(null); const glowRef = React.useRef<HTMLSpanElement>(null); const labelRef = React.useRef<HTMLDivElement>(null); const tileEls = React.useRef(new Map<string, HTMLButtonElement>()); const engine = React.useRef<{ route: (index: number, reason: RerouteReason) => void; sleep: (asleep: boolean) => void; reflow: () => void; } | null>(null); const latest = React.useRef<{ items: RerouteItem[]; downSet: Set<string>; liveIndex: number; flow: boolean; flowMs: number; speed: number; pick: (id: string, reason?: RerouteReason) => void; }>({ items, downSet, liveIndex, flow, flowMs: flowDuration, speed, pick: () => {} }); const pendingReason = React.useRef<RerouteReason | null>(null); const focusAfter = React.useRef<string | null>(null); const pick = React.useCallback( (id: string, reason: RerouteReason = "pick") => { pendingReason.current = reason; if (value === undefined) setInner(id); onValueChange?.(id); }, [value, onValueChange], ); React.useLayoutEffect(() => { latest.current = { items, downSet, liveIndex, flow, flowMs: Math.max(100, flowDuration), speed: Math.max(0.05, speed), pick, }; }); /* The engine: owns every transform on the wheel, the cable and the socket. */ React.useEffect(() => { const root = rootRef.current; const wheel = wheelRef.current; const cable = cableRef.current; const flowEl = flowRef.current; const bounce = bounceRef.current; const socket = socketRef.current; const pulse = pulseRef.current; const fail = failRef.current; const glow = glowRef.current; const labelEl = labelRef.current; if (!root || !wheel || !cable || !flowEl || !bounce || !socket || !pulse || !fail || !glow || !labelEl) return; const ids = itemKey ? itemKey.split("\u0000") : []; const n = ids.length; if (!n) return; const start = Math.max(0, latest.current.liveIndex); let width = root.clientWidth; let measured = false; let offset = start; // steps the wheel has turned; option k sits at slot k - offset let goalOffset = start; // where the current turn ends let turn: { from: number; to: number; start: number; duration: number; ease: (x: number) => number } | null = null; let plugged = true; let seated = true; // the cable has landed: comets may run let asleep = true; let target = start; // the option the wheel is heading for let lastAnnounced = start; const timers = new Set<number>(); const tileAnims = new Map<string, Animation>(); let flowAnims: Animation[] = []; let glowAnim: Animation | null = null; let cableAnim: Animation | null = null; const later = (fn: () => void, ms: number) => { const id = window.setTimeout(() => { timers.delete(id); fn(); }, ms); timers.add(id); }; /** A reroute's ms at the current `speed`. */ const paced = (ms: number) => ms / latest.current.speed; const clearLater = () => { timers.forEach((id) => window.clearTimeout(id)); timers.clear(); }; const transformFor = (p: ReturnType<typeof pose>) => `translate(${(p.x * width).toFixed(2)}px, ${(p.y * width).toFixed(2)}px) scale(${p.scale.toFixed(4)})`; const now = () => performance.now(); const current = () => { if (!turn) return offset; const p = (now() - turn.start) / turn.duration; if (p >= 1) { // Finished, even if the timer that clears it was cancelled. offset = turn.to; turn = null; return offset; } return turn.from + (turn.to - turn.from) * turn.ease(p); }; /** A turn or a queued step is still under way. */ const busy = () => { current(); // clears a turn that has run out return timers.size > 0 || turn !== null; }; /** Puts every option at its place for `at`, with no animation. */ const place = (at: number) => { ids.forEach((id, k) => { const el = tileEls.current.get(id); if (!el) return; tileAnims.get(id)?.cancel(); tileAnims.delete(id); const s = wrapSlot(k - at, n); const p = pose(s, n); el.style.transform = transformFor(p); el.style.opacity = String(p.opacity); el.style.zIndex = String(10 - Math.round(Math.abs(s))); el.style.pointerEvents = p.opacity < 0.05 ? "none" : ""; }); }; const freeze = () => { const at = current(); turn = null; offset = at; place(at); }; /** Glides the wheel from where it is to `to`, round the rim. */ const turnTo = (to: number, duration: number, easing: string, ease: (x: number) => number) => { const from = current(); freeze(); const delta = to - from; if (Math.abs(delta) < 1e-4) { offset = to; place(to); return; } turn = { from, to, start: now(), duration, ease }; const samples = Math.max(2, Math.ceil(Math.abs(delta) * 10)); ids.forEach((id, k) => { const el = tileEls.current.get(id); if (!el) return; const frames: Keyframe[] = []; let prev: number | null = null; let seen = false; for (let j = 0; j <= samples; j++) { const u = j / samples; const raw = k - (from + delta * u); const s = wrapSlot(raw, n); // Crossing the far side of the wheel: two frames at the same offset, both out of sight. if (prev !== null && Math.abs(s - prev) > n / 2) { const edge = prev > 0 ? n / 2 - 1e-3 : -n / 2; const back = prev > 0 ? -n / 2 : n / 2 - 1e-3; const pu = (j - 0.5) / samples; frames.push({ offset: pu, transform: transformFor(pose(edge, n)), opacity: 0 }); frames.push({ offset: pu, transform: transformFor(pose(back, n)), opacity: 0 }); } const p = pose(s, n); if (p.opacity > 0.01) seen = true; frames.push({ offset: u, transform: transformFor(p), opacity: p.opacity }); prev = s; } const end = pose(wrapSlot(k - to, n), n); el.style.transform = transformFor(end); el.style.opacity = String(end.opacity); el.style.zIndex = String(10 - Math.round(Math.abs(wrapSlot(k - to, n)))); el.style.pointerEvents = end.opacity < 0.05 ? "none" : ""; if (!seen) return; // out of sight the whole way: just move it const anim = el.animate(frames, { duration, easing }); tileAnims.set(id, anim); anim.onfinish = () => { if (tileAnims.get(id) === anim) { anim.cancel(); tileAnims.delete(id); } }; }); offset = to; later(() => { if (turn && turn.to === to) turn = null; }, duration); }; /* Cable, comets, socket */ /** How far the cable is pulled up right now, in % of its length (0 is plugged in). */ const cableLift = () => { const m = getComputedStyle(cable).transform; const v = m && m !== "none" ? m.match(/matrix\(([^)]+)\)/) : null; const ty = v ? Number(v[1].split(",")[5]) : 0; return cable.clientHeight ? (ty / cable.clientHeight) * 100 : 0; }; const animateCable = (frames: number[], offsets: number[] | null, duration: number, easing: string) => { const from = cableLift(); cableAnim?.cancel(); const kf: Keyframe[] = [ { transform: `translateY(${from}%)` }, ...frames.map((f, i) => ({ transform: `translateY(${f}%)`, offset: offsets?.[i] })), ]; kf[kf.length - 1].offset = 1; cable.style.transform = `translateY(${frames[frames.length - 1]}%)`; cableAnim = cable.animate(kf, { duration, easing }); }; let flowMs = latest.current.flowMs; const startFlow = () => { flowAnims.forEach((a) => a.cancel()); flowAnims = []; flowMs = latest.current.flowMs; const length = cable.clientHeight; Array.from(flowEl.children).forEach((child, i) => { const anim = (child as HTMLElement).animate( [ { transform: "translateY(-12px)", opacity: 0 }, { opacity: 1, offset: 0.18 }, { opacity: 1, offset: 0.8 }, { transform: `translateY(${length - 12}px)`, opacity: 0 }, ], { duration: flowMs, iterations: Infinity, delay: -(i * flowMs) / WHEEL.flow.count }, ); flowAnims.push(anim); }); syncFlow(); }; const syncFlow = () => { const on = plugged && seated && !asleep && latest.current.flow && !reduced && latest.current.liveIndex >= 0; flowAnims.forEach((a) => (on ? a.play() : a.pause())); flowEl.style.opacity = on ? "1" : "0"; if (glowAnim) { if (asleep || reduced) glowAnim.pause(); else glowAnim.play(); } }; const unplug = () => { if (!plugged) return; plugged = false; seated = false; syncFlow(); if (reduced) return; animateCable([-WHEEL.lift.by], null, paced(TIMING.lift), TIMING.easeOut); socket.animate([{ opacity: 1 }, { opacity: 0.25 }], { duration: paced(TIMING.lift), easing: TIMING.fade, fill: "forwards" }); }; /** The cable lands: the socket clicks and the comets come back. */ const seat = () => { seated = true; socket.getAnimations().forEach((a) => a.cancel()); socket.animate( [ { transform: `scale(${WHEEL.click.from})`, opacity: 0.4 }, { transform: "scale(1)", opacity: 1 }, ], { duration: paced(TIMING.click), easing: TIMING.easeOut }, ); pulse.animate( [ { transform: "scale(1)", opacity: 0.5 }, { transform: `scale(${WHEEL.click.pulse})`, opacity: 0 }, ], { duration: paced(TIMING.pulse), easing: TIMING.easeOut }, ); syncFlow(); }; /** Lowers the cable back into the socket, from wherever it is. */ const plug = () => { if (plugged) return; plugged = true; if (reduced) { seated = true; syncFlow(); return; } const drop = paced(TIMING.drop.duration); animateCable([0], null, drop, TIMING.lower); // The in-out curve has covered ~98% of the way by 82%: seat it there, as it touches down. later(seat, Math.round(drop * TIMING.drop.seat)); }; const labelOut = () => { labelEl.getAnimations().forEach((a) => a.cancel()); labelEl.style.opacity = "0"; labelEl.animate([{ opacity: 1 }, { opacity: 0 }], { duration: paced(TIMING.label.out), easing: TIMING.fade }); }; const labelIn = (index: number, reason: RerouteReason | null) => { setShown(index); const item = latest.current.items[index]; if (item && reason) { const prev = latest.current.items[mod(Math.round(lastAnnounced), n)]; setMessage( reason === "failover" && prev && prev.id !== item.id ? `${prev.name} is down. Rerouted to ${item.name}.` : reason === "recover" ? `${item.name} is back. Routing to ${item.name}.` : `Routing to ${item.name}.`, ); } lastAnnounced = index; labelEl.getAnimations().forEach((a) => a.cancel()); labelEl.style.opacity = "1"; labelEl.animate( reduced ? [{ opacity: 0 }, { opacity: 1 }] : [ { opacity: 0, transform: `translateY(${WHEEL.label.rise}px)` }, { opacity: 1, transform: "translateY(0)" }, ], { duration: reduced ? TIMING.crossFade : paced(TIMING.label.in), easing: TIMING.easeOut }, ); }; const fault = () => { if (reduced) return; const length = cable.clientHeight; bounce.animate( [ { transform: `translateY(${length - 14}px)`, opacity: 1 }, { transform: `translateY(${length * 0.4}px)`, opacity: 0 }, ], { duration: paced(TIMING.bounce.duration), easing: TIMING.easeOut }, ); fail.animate( [ { transform: "scale(1)", opacity: 0.9 }, { transform: "scale(1.08)", opacity: 0 }, ], { duration: paced(TIMING.fail), easing: TIMING.easeOut }, ); }; /** Takes the wheel to option `index`, for `reason`. */ const route = (index: number, reason: RerouteReason, settle?: number) => { // Already on its way there (a pick echoing back from the parent): leave it be. if (index === target && settle === undefined && (reason === "pick" || reason === "autoplay") && busy()) return; clearLater(); if (index < 0) { // Nothing healthy: lift the cable, dim the name and wait. if (reason === "failover") fault(); later(unplug, reason === "failover" ? paced(TIMING.bounce.lead) : 0); labelEl.getAnimations().forEach((a) => a.cancel()); labelEl.animate([{ opacity: labelEl.style.opacity || "1" }, { opacity: 0.4 }], { duration: paced(TIMING.dim), easing: TIMING.fade }); labelEl.style.opacity = "0.4"; setMessage("Every option is down."); return; } const at = current(); let goal: number; if (settle !== undefined) goal = settle; else { const forward = mod(index - at, n); const back = forward - n; const forwardOnly = reason === "failover" || reason === "autoplay"; goal = Math.round(at + (forwardOnly || Math.abs(forward) <= Math.abs(back) ? forward : back)); } target = index; goalOffset = goal; if (Math.abs(goal - at) < 1e-3 && plugged) { offset = goal; return; } if (reduced) { turn = null; offset = goal; place(goal); plugged = true; seated = true; syncFlow(); labelIn(index, reason); return; } const lead = reason === "failover" ? paced(TIMING.bounce.lead) : 0; if (reason === "failover") fault(); const steps = Math.max(1, Math.ceil(Math.abs(goal - at) - 1e-3)); const duration = paced( settle !== undefined ? TIMING.settle : Math.min(TIMING.turn.max, TIMING.turn.base + TIMING.turn.per * (steps - 1)), ); const go = () => { unplug(); labelOut(); later( () => { if (settle !== undefined) turnTo(goal, duration, TIMING.easeOut, EASE_OUT); else turnTo(goal, duration, TIMING.inOut, IN_OUT); later(plug, Math.max(0, duration - paced(TIMING.drop.lead))); later(() => labelIn(index, reason), Math.max(0, duration - paced(TIMING.labelLead))); }, plugged ? paced(TIMING.turnLag) : 0, ); }; if (lead) later(go, lead); else go(); }; /* Drag to spin */ let drag: { id: number; x: number; from: number; moved: boolean; samples: { t: number; at: number }[] } | null = null; let raf = 0; let dragAt = 0; let suppressClick = false; const stepPx = () => width * WHEEL.radius * ((WHEEL.step * Math.PI) / 180); const onPointerDown = (e: PointerEvent) => { if (e.button !== 0 || n < 2) return; drag = { id: e.pointerId, x: e.clientX, from: current(), moved: false, samples: [] }; }; const onPointerMove = (e: PointerEvent) => { if (!drag || e.pointerId !== drag.id) return; const dx = e.clientX - drag.x; if (!drag.moved) { if (Math.abs(dx) < WHEEL.drag.slop) return; drag.moved = true; clearLater(); freeze(); drag.from = offset; drag.x = e.clientX; unplug(); labelOut(); wheel.setPointerCapture(e.pointerId); return; } dragAt = drag.from - dx / stepPx(); const t = now(); drag.samples.push({ t, at: dragAt }); while (drag.samples.length > 2 && t - drag.samples[0].t > TIMING.drag.window) drag.samples.shift(); if (!raf) raf = requestAnimationFrame(() => { raf = 0; offset = dragAt; place(dragAt); }); }; const onPointerUp = (e: PointerEvent) => { if (!drag || e.pointerId !== drag.id) return; const d = drag; drag = null; if (!d.moved) return; suppressClick = true; later(() => (suppressClick = false), 0); if (raf) cancelAnimationFrame(raf); raf = 0; offset = dragAt; place(dragAt); const first = d.samples[0]; const last = d.samples[d.samples.length - 1]; const speed = first && last && last.t > first.t ? (last.at - first.at) / (last.t - first.t) : 0; const carry = reduced ? 0 : speed * TIMING.drag.carry; let goal = Math.round(dragAt + carry); const dir = Math.sign(carry || goal - d.from || 1); // Skip options that are down, carrying on the way it was spun. const { items: list, downSet: off } = latest.current; for (let k = 0; k < n && off.has(list[mod(goal, n)]?.id); k++) goal += dir; if (off.has(list[mod(goal, n)]?.id)) { route(latest.current.liveIndex, "pick"); return; } const index = mod(goal, n); route(index, "pick", goal); if (index !== latest.current.liveIndex) latest.current.pick(list[index].id); // A controlled wheel that didn't take the pick goes back to the live option. later(() => { if (latest.current.liveIndex !== target) route(latest.current.liveIndex, "pick"); }, TIMING.revert); }; const onClickCapture = (e: MouseEvent) => { if (suppressClick) { e.stopPropagation(); e.preventDefault(); } }; wheel.addEventListener("pointerdown", onPointerDown); wheel.addEventListener("pointermove", onPointerMove); wheel.addEventListener("pointerup", onPointerUp); wheel.addEventListener("pointercancel", onPointerUp); wheel.addEventListener("click", onClickCapture, true); /* Size, sleep */ // A new width snaps everything to where it was heading: the turn's keyframes are in px. const ro = new ResizeObserver(() => { const w = root.clientWidth; if (!w || (measured && Math.abs(w - width) < 0.5)) return; const settled = measured && (turn !== null || !plugged); measured = true; width = w; if (settled) { clearLater(); turn = null; offset = goalOffset; cableAnim?.cancel(); cable.style.transform = ""; socket.getAnimations().forEach((a) => a.cancel()); plugged = latest.current.liveIndex >= 0; seated = plugged; setShown(mod(Math.round(goalOffset), n)); labelEl.getAnimations().forEach((a) => a.cancel()); labelEl.style.opacity = plugged ? "1" : "0.4"; } place(offset); startFlow(); }); ro.observe(root); if (!reduced) { glowAnim = glow.animate([{ opacity: 0.5 }, { opacity: 1 }], { duration: TIMING.glow.duration, iterations: Infinity, direction: "alternate", easing: TIMING.glow.easing, }); } else glow.style.opacity = "0.8"; place(offset); startFlow(); engine.current = { route, sleep: (value) => { asleep = value; syncFlow(); }, reflow: () => { if (latest.current.flowMs !== flowMs) startFlow(); }, }; return () => { engine.current = null; clearLater(); ro.disconnect(); if (raf) cancelAnimationFrame(raf); tileAnims.forEach((a) => a.cancel()); flowAnims.forEach((a) => a.cancel()); glowAnim?.cancel(); cableAnim?.cancel(); wheel.removeEventListener("pointerdown", onPointerDown); wheel.removeEventListener("pointermove", onPointerMove); wheel.removeEventListener("pointerup", onPointerUp); wheel.removeEventListener("pointercancel", onPointerUp); wheel.removeEventListener("click", onClickCapture, true); }; }, [itemKey, reduced]); // A new `flowDuration` restarts the comets at the new pace. React.useEffect(() => { engine.current?.reflow(); }, [flowDuration]); /* Route on every change of the live option, and say why. */ const prev = React.useRef<{ live: number; preferred: number } | null>(null); React.useLayoutEffect(() => { const before = prev.current; prev.current = { live: liveIndex, preferred: preferredIndex }; if (!before) return; if (before.live === liveIndex) { pendingReason.current = null; return; } let reason: RerouteReason; if (pendingReason.current) reason = pendingReason.current; else if (before.live < 0 && liveIndex >= 0) reason = "recover"; else if (before.live >= 0 && downSet.has(items[before.live]?.id)) reason = "failover"; else if (liveIndex === preferredIndex && before.live !== before.preferred) reason = "recover"; else reason = liveIndex < 0 ? "failover" : "pick"; pendingReason.current = null; engine.current?.route(liveIndex, reason); onRoute?.(liveId, reason); if (focusAfter.current) { const el = tileEls.current.get(focusAfter.current); focusAfter.current = null; el?.focus({ preventScroll: true }); } }, [liveIndex, preferredIndex, downSet, items, liveId, onRoute]); /* Sleep off screen and on a hidden tab. */ React.useEffect(() => { const root = rootRef.current; if (!root) return; let visible = false; const sync = () => { const awake = visible && document.visibilityState === "visible"; engine.current?.sleep(!awake); setInView(awake); }; const io = new IntersectionObserver(([entry]) => { visible = entry.isIntersecting; sync(); }); io.observe(root); document.addEventListener("visibilitychange", sync); return () => { io.disconnect(); document.removeEventListener("visibilitychange", sync); }; }, [itemKey, reduced]); /* Autoplay */ const every = autoplay === true ? TIMING.autoplay : autoplay === false ? 0 : autoplay; React.useEffect(() => { if (!every || reduced || !inView || held || liveIndex < 0 || count < 2) return; const id = window.setTimeout(() => { const { items: list, downSet: off, liveIndex: live, pick: go } = latest.current; for (let k = 1; k < list.length; k++) { const next = list[(live + k) % list.length]; if (!off.has(next.id)) { go(next.id, "autoplay"); return; } } }, every); return () => window.clearTimeout(id); }, [every, reduced, inView, held, liveIndex, count, downKey]); const step = (dir: 1 | -1) => { if (liveIndex < 0) return; for (let k = 1; k < count; k++) { const next = items[mod(liveIndex + dir * k, count)]; if (!downSet.has(next.id)) { focusAfter.current = next.id; pick(next.id); return; } } }; const shownItem = items[shown] ?? items[0]; return ( <div ref={rootRef} className={cn( "@container/reroute relative w-full select-none", "[--reroute-accent:#ff3b1f] [--reroute-down:#18181b] dark:[--reroute-accent:#ff5a3c] dark:[--reroute-down:#e4e4e7]", className, )} onPointerEnter={(e) => e.pointerType === "mouse" && setHeld(true)} onPointerLeave={(e) => e.pointerType === "mouse" && setHeld(false)} onFocus={() => setHeld(true)} onBlur={(e) => { if (!e.currentTarget.contains(e.relatedTarget as Node)) setHeld(false); }} onKeyDown={(e) => { onKeyDown?.(e); if (e.defaultPrevented) return; if (e.key === "ArrowRight" || e.key === "ArrowDown") { e.preventDefault(); step(1); } else if (e.key === "ArrowLeft" || e.key === "ArrowUp") { e.preventDefault(); step(-1); } }} {...props} > <div className={cn( "relative h-[var(--reroute-height,clamp(15rem,54cqw,21rem))] w-full overflow-x-clip", "[--t:clamp(3rem,11cqw,4rem)] [--l:clamp(2.5rem,11cqw,4.5rem)]", "[--apex:calc(0.5rem+var(--t)+var(--l)+5px+var(--t)/2)]", )} > {/* The hub, its glow and the cable */} <span ref={glowRef} aria-hidden className="pointer-events-none absolute left-1/2 top-[calc(0.5rem+var(--t)/2)] size-[calc(var(--t)*3.2)] -translate-x-1/2 -translate-y-1/2 rounded-full bg-[radial-gradient(closest-side,color-mix(in_oklab,var(--reroute-accent)_34%,transparent),transparent)] will-change-[opacity]" /> <div aria-hidden className="absolute left-1/2 top-2 z-20 grid size-[var(--t)] -translate-x-1/2 place-items-center rounded-[calc(var(--t)*0.3)] bg-[linear-gradient(180deg,color-mix(in_oklab,var(--reroute-accent),white_16%),var(--reroute-accent))] text-white shadow-[inset_0_1px_0_rgba(255,255,255,0.35),0_8px_20px_-6px_color-mix(in_oklab,var(--reroute-accent)_60%,transparent)] [&_svg]:size-[46%]" > {hub ?? <HubGlyph />} </div> <div ref={cableRef} aria-hidden className="absolute left-[calc(50%-0.5px)] top-[calc(0.5rem+var(--t))] z-10 h-[var(--l)] w-px bg-[color-mix(in_oklab,var(--reroute-accent)_45%,transparent)] will-change-transform" > <span className="absolute -bottom-px left-1/2 h-1.5 w-[5px] -translate-x-1/2 rounded-[2px] bg-[var(--reroute-accent)]" /> <div ref={flowRef} className={`absolute inset-x-0 top-0 h-0 transition-opacity ${TIMING.flowFade}`}> {Array.from({ length: WHEEL.flow.count }, (_, i) => ( <span key={i} className="absolute left-1/2 top-0 h-3 w-[3px] -translate-x-1/2 rounded-full bg-[linear-gradient(to_bottom,transparent,var(--reroute-accent))] opacity-0 will-change-transform" /> ))} </div> <span ref={bounceRef} className="absolute left-1/2 top-0 h-3 w-[3px] -translate-x-1/2 rounded-full bg-[linear-gradient(to_top,transparent,var(--reroute-down))] opacity-0 will-change-transform" /> </div> {/* The wheel */} <div ref={wheelRef} className="absolute inset-0 touch-pan-y" style={{ maskImage: "linear-gradient(to right, transparent, #000 13%, #000 87%, transparent), linear-gradient(to bottom, #000 72%, transparent)", WebkitMaskImage: "linear-gradient(to right, transparent, #000 13%, #000 87%, transparent), linear-gradient(to bottom, #000 72%, transparent)", maskComposite: "intersect", WebkitMaskComposite: "source-in", }} > <span aria-hidden className="pointer-events-none absolute left-[calc(50%-72cqw)] top-[var(--apex)] size-[144cqw] rounded-full border border-zinc-950/[0.08] dark:border-white/10" /> <span aria-hidden className="pointer-events-none absolute left-[calc(50%-72cqw+var(--t)*0.9)] top-[calc(var(--apex)+var(--t)*0.9)] size-[calc(144cqw-var(--t)*1.8)] rounded-full border border-dashed border-zinc-950/[0.06] dark:border-white/[0.07]" /> <div role="radiogroup" aria-label={label} className="absolute inset-0"> {items.map((item, k) => { const s = wrapSlot(k - initialLive, count); const p = pose(s, count); const isDown = downSet.has(item.id); const isLive = k === liveIndex; return ( <button key={item.id} ref={(el) => { if (el) tileEls.current.set(item.id, el); else tileEls.current.delete(item.id); }} type="button" role="radio" aria-checked={isLive} aria-disabled={isDown || undefined} aria-label={isDown ? `${item.name} (down)` : item.name} tabIndex={isLive || (liveIndex < 0 && k === 0) ? 0 : -1} data-down={isDown || undefined} data-live={isLive || undefined} onClick={() => { if (isDown || isLive) return; pick(item.id); }} className={cn( "group/tile absolute left-[calc(50%-var(--t)/2)] top-[calc(var(--apex)-var(--t)/2)] grid size-[var(--t)] place-items-center rounded-[calc(var(--t)*0.28)] will-change-[transform,opacity]", "border border-zinc-950/[0.08] bg-white text-zinc-950 shadow-[0_1px_2px_rgba(0,0,0,0.05),0_6px_16px_-8px_rgba(0,0,0,0.12)] dark:border-white/10 dark:bg-zinc-900 dark:text-white", "outline-offset-4 outline-[var(--reroute-accent)] focus-visible:outline-2", `transition-[border-color] ${TIMING.hover} [@media(hover:hover)]:hover:border-zinc-950/20 dark:[@media(hover:hover)]:hover:border-white/25`, isDown ? "cursor-not-allowed" : isLive ? "cursor-default" : "cursor-pointer", )} style={{ transform: `translate(calc(${p.x.toFixed(4)} * 100cqw), calc(${p.y.toFixed(4)} * 100cqw)) scale(${p.scale.toFixed(4)})`, opacity: p.opacity, zIndex: 10 - Math.round(Math.abs(s)), }} > <span className={cn( `grid size-[46%] place-items-center transition-opacity ${TIMING.down} [&>*]:max-h-full [&>*]:max-w-full`, isDown && "opacity-30 grayscale", )} > {item.icon} </span> <span aria-hidden className={cn( `absolute -right-1 -top-1 size-2.5 rounded-full bg-[var(--reroute-down)] ring-2 ring-white transition-[opacity,scale] ${TIMING.down} dark:ring-zinc-900`, isDown ? "scale-100 opacity-100" : "scale-50 opacity-0", )} /> </button> ); })} </div> </div> {/* The socket: fixed at the top of the wheel, the options turn through it */} <span aria-hidden className="pointer-events-none absolute left-1/2 top-[var(--apex)] z-30 size-[calc(var(--t)+10px)] -translate-x-1/2 -translate-y-1/2" > <span ref={socketRef} className="absolute inset-0 rounded-[calc(var(--t)*0.28+5px)] border-[1.5px] border-[var(--reroute-accent)] shadow-[0_0_0_4px_color-mix(in_oklab,var(--reroute-accent)_10%,transparent),0_10px_28px_-8px_color-mix(in_oklab,var(--reroute-accent)_45%,transparent)] will-change-[transform,opacity]" /> <span ref={pulseRef} className="absolute inset-0 rounded-[calc(var(--t)*0.28+5px)] border border-[var(--reroute-accent)] opacity-0 will-change-[transform,opacity]" /> <span ref={failRef} className="absolute -inset-[3px] rounded-[calc(var(--t)*0.28+8px)] border-2 border-[var(--reroute-down)] opacity-0 will-change-[transform,opacity]" /> </span> {/* What's live */} <div ref={labelRef} aria-hidden className="pointer-events-none absolute left-1/2 top-[calc(var(--apex)+var(--t)/2+16px)] z-30 w-[min(calc(86cqw-var(--t)*0.72-1rem),17rem)] -translate-x-1/2 text-center will-change-[transform,opacity]" > {liveIndex >= 0 || shownItem ? ( <> <div className="truncate text-[13px] font-medium leading-5 tracking-tight text-zinc-950 dark:text-white"> {shownItem?.name} </div> {shownItem?.detail ? ( <div className="truncate font-mono text-[11px] leading-4 tabular-nums text-zinc-500 dark:text-zinc-400"> {shownItem.detail} </div> ) : null} </> ) : null} </div> </div> <p className="sr-only" aria-live="polite"> {message} </p> </div> ); }Update the import paths
The file imports
cnfrom@/lib/utils. Change the path if your project uses a different alias.
Examples
Finished sections built with Reroute. Each one installs whole, with the component included.
Deploy Regions
A new project's region picker in electric blue: spin the wheel, press a region or use the arrow keys.
New project · Step 2 of 3
Spin the wheel or use the arrow keys. Latency is measured from your browser.
Replicas follow in the two nearest regions.
"use client";
import * as React from "react";
import { Reroute, type RerouteItem } from "@/components/ui/reroute";
// Tidewater's deploy settings: pick the primary region for a new project.
const REGIONS = [
{ code: "IAD", city: "Ashburn", country: "US", ms: 14 },
{ code: "PDX", city: "Portland", country: "US", ms: 61 },
{ code: "GRU", city: "São Paulo", country: "BR", ms: 118 },
{ code: "LHR", city: "London", country: "GB", ms: 74 },
{ code: "FRA", city: "Frankfurt", country: "DE", ms: 86 },
{ code: "BOM", city: "Mumbai", country: "IN", ms: 196 },
{ code: "SIN", city: "Singapore", country: "SG", ms: 221 },
{ code: "NRT", city: "Tokyo", country: "JP", ms: 158 },
{ code: "SYD", city: "Sydney", country: "AU", ms: 203 },
];
const ITEMS: RerouteItem[] = REGIONS.map((r) => ({
id: r.code.toLowerCase(),
name: `${r.city}, ${r.country}`,
detail: `${r.code} · ${r.ms} ms from you`,
icon: (
<span className="grid size-full place-items-center font-mono text-[11px] font-semibold tracking-wide text-zinc-950 [@container(min-width:30rem)]:text-xs dark:text-white">
{r.code}
</span>
),
}));
export function RerouteRegionsDemo() {
const [region, setRegion] = React.useState("iad");
const picked = REGIONS.find((r) => r.code.toLowerCase() === region) ?? REGIONS[0];
return (
<div className="w-full max-w-lg overflow-hidden rounded-3xl border border-zinc-950/[0.08] bg-white shadow-[0_1px_2px_rgba(0,0,0,0.04)] dark:border-white/10 dark:bg-zinc-950">
<div className="px-6 pt-6">
<p className="text-[11px] font-medium uppercase tracking-[0.08em] text-[#2747ff] dark:text-[#7d8bff]">New project · Step 2 of 3</p>
<h3 className="mt-1.5 text-lg font-semibold tracking-tight text-zinc-950 dark:text-white">Where should it run?</h3>
<p className="mt-1 text-sm text-zinc-500 dark:text-zinc-400">Spin the wheel or use the arrow keys. Latency is measured from your browser.</p>
</div>
<Reroute
className="mt-1 [--reroute-accent:#2747ff] dark:[--reroute-accent:#6b7cff]"
label="Primary region"
items={ITEMS}
value={region}
onValueChange={setRegion}
hub={
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden>
<path d="M4 7.5 12 3l8 4.5-8 4.5z" />
<path d="M4 12l8 4.5 8-4.5" />
<path d="M4 16.5 12 21l8-4.5" />
</svg>
}
/>
<div className="flex items-center justify-between gap-4 border-t border-zinc-950/[0.06] px-6 py-4 dark:border-white/[0.08]">
<p className="min-w-0 text-xs text-zinc-500 dark:text-zinc-400">
<span className="font-medium text-zinc-950 dark:text-white">Replicas</span> follow in the two nearest regions.
</p>
<button
type="button"
className="h-9 shrink-0 rounded-full bg-[#2747ff] px-4 text-[13px] font-medium text-white outline-offset-2 outline-[#2747ff] transition-transform duration-150 focus-visible:outline-2 active:scale-[0.97] dark:bg-[#5b6dff]"
>
Deploy to {picked.city}
</button>
</div>
</div>
);
}
Add this moment from KeyframeUI to our project and adapt it to our content. Reroute: Your hub at the top, wired by a cable to one option on a wheel of many. Requests run down the cable into the live option. Pick another, spin the wheel or arrow to it, and the cable lifts out, the wheel turns it round to the socket and the cable drops in with a click. When the live option goes down, its request bounces back up the cable and the wheel turns on to the next healthy one, then back again once it recovers. This demo, Deploy Regions: A new project's region picker in electric blue: spin the wheel, press a region or use the arrow keys. 1. Install it: npx shadcn@latest add @keyframeui/reroute-regions-demo (If the CLI can't find @keyframeui, use https://keyframeui.com/r/reroute-regions-demo.json instead.) It adds the demo, components/reroute-regions-demo.tsx, and the component, components/ui/reroute.tsx. 2. Make it ours: our copy, data, images and colors. Keep the structure the motion depends on. If we only need the effect, use <Reroute> on its own. 3. These props set its feel. Change them before you change the file: - flow (default true): Run requests down the cable as small comets while an option is plugged in. - flowDuration (default 1200): How long each comet takes to run down the cable, in ms. - speed (default 1): How fast a reroute plays, as a multiple of the default pace: the cable lifting out and dropping back in, the wheel turning, the socket's click, a failed request bouncing and the name changing. `2` is twice as fast. 4. Don't change, in components/ui/reroute.tsx: - Every moving part animates by transform and opacity only, through WAAPI and inline styles the engine writes; React draws the first layout in `cqw` and never re-renders per frame. - A turn's keyframes are sampled round the rim, and a tile crossing the far side gets two hidden frames at one offset, so nothing sweeps back across the wheel. - The JS `bezier` curves match the WAAPI easings, so a new pick takes the wheel up mid-flight from exactly where it is. - The cable lifts before the wheel turns and lowers `drop.lead` before the turn ends, following the new option in; comets run only while it's seated, on screen and on a visible tab. - Under reduced motion there's no turning, cable or comets: the wheel jumps and the name cross-fades. The options stay a `radiogroup` whose live option holds the only tab stop. Its timing is all in the TIMING block at the top of that file. Docs: https://keyframeui.com/components/reroute.md
Email Relays
An email API's relays with a switch each. Pause relays and the mail moves on to whichever is still up.
Pause a relay and mail moves to the next one.
18,204
sent today
- PelicanSending
- CourierPaused
- HarborStanding by
- BeaconStanding by
"use client";
import * as React from "react";
import { Reroute, type RerouteItem } from "@/components/ui/reroute";
function Mark({ children }: { children: React.ReactNode }) {
return (
<svg viewBox="0 0 24 24" className="size-full" aria-hidden>
{children}
</svg>
);
}
// Postwick, a transactional email API, sends through four relays. Flip one off and mail reroutes.
const RELAYS: (RerouteItem & { short: string })[] = [
{
id: "pelican",
short: "Pelican",
name: "Pelican Mail",
detail: "99.2% inboxed · 1.1s",
icon: (
<Mark>
<rect x="3" y="5" width="18" height="14" rx="3.5" fill="#0ea5e9" />
<path d="M6.5 9l5.5 4 5.5-4" fill="none" stroke="#fff" strokeWidth="1.8" strokeLinecap="round" strokeLinejoin="round" />
</Mark>
),
},
{
id: "courier",
short: "Courier",
name: "Courier One",
detail: "98.7% inboxed · 0.9s",
icon: (
<Mark>
<path d="M3.5 11.5 20.5 4l-5 16-3.6-6.2z" fill="#f97316" />
<path d="M11.9 13.8 20.5 4" stroke="#fff" strokeWidth="1.5" strokeLinecap="round" />
</Mark>
),
},
{
id: "harbor",
short: "Harbor",
name: "Harbor SMTP",
detail: "99.0% inboxed · 1.4s",
icon: (
<Mark>
<circle cx="12" cy="12" r="9" fill="#4f46e5" />
<path d="M12 6.5v10M8 12.5a4 4 0 0 0 8 0M9.5 8.5h5" fill="none" stroke="#fff" strokeWidth="1.8" strokeLinecap="round" />
</Mark>
),
},
{
id: "beacon",
short: "Beacon",
name: "Beacon Relay",
detail: "98.9% inboxed · 1.2s",
icon: (
<Mark>
<rect x="4" y="4" width="16" height="16" rx="5" fill="#16a34a" />
<circle cx="12" cy="12" r="2.4" fill="#fff" />
<path d="M7.8 7.8a6 6 0 0 0 0 8.4M16.2 7.8a6 6 0 0 1 0 8.4" fill="none" stroke="#bbf7d0" strokeWidth="1.6" strokeLinecap="round" />
</Mark>
),
},
];
export function RerouteEmailDemo() {
const [down, setDown] = React.useState<string[]>(["courier"]);
const [live, setLive] = React.useState<string | null>("pelican");
const [sent, setSent] = React.useState(18204);
// Mail keeps going out while any relay is up.
React.useEffect(() => {
if (!live) return;
const id = window.setInterval(() => setSent((n) => n + 1 + Math.floor(Math.random() * 3)), 420);
return () => window.clearInterval(id);
}, [live]);
const toggle = (id: string) => setDown((d) => (d.includes(id) ? d.filter((x) => x !== id) : [...d, id]));
return (
<div className="w-full max-w-xl overflow-hidden rounded-3xl border border-zinc-950/[0.08] bg-white shadow-[0_1px_2px_rgba(0,0,0,0.04)] dark:border-white/10 dark:bg-zinc-950">
<div className="flex items-end justify-between gap-4 px-6 pt-6">
<div className="min-w-0">
<h3 className="text-[15px] font-semibold tracking-tight text-zinc-950 dark:text-white">Delivery relays</h3>
<p className="mt-0.5 text-xs text-zinc-500 dark:text-zinc-400">Pause a relay and mail moves to the next one.</p>
</div>
<div className="shrink-0 text-right">
<p className="font-mono text-lg font-medium leading-6 tabular-nums tracking-tight text-zinc-950 dark:text-white">
{sent.toLocaleString("en-US")}
</p>
<p className="text-[11px] text-zinc-500 dark:text-zinc-400">sent today</p>
</div>
</div>
<Reroute
className="[--reroute-accent:#00a86b] [--reroute-down:#ef4444] dark:[--reroute-accent:#1fd18f] dark:[--reroute-down:#f87171]"
label="Email relay"
items={RELAYS}
defaultValue="pelican"
down={down}
onRoute={(id) => setLive(id)}
hub={
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" aria-hidden>
<rect x="3.5" y="5.5" width="17" height="13" rx="2.5" />
<path d="M4 7l8 6 8-6" />
</svg>
}
/>
<ul className="grid grid-cols-1 gap-px border-t border-zinc-950/[0.06] bg-zinc-950/[0.06] sm:grid-cols-2 dark:border-white/[0.08] dark:bg-white/[0.08]">
{RELAYS.map((r) => {
const off = down.includes(r.id);
return (
<li key={r.id} className="flex items-center gap-3 bg-white px-5 py-3 dark:bg-zinc-950">
<span className="size-5 shrink-0">{r.icon}</span>
<span className="min-w-0 flex-1">
<span className="block truncate text-[13px] font-medium tracking-tight text-zinc-950 dark:text-white">{r.short}</span>
<span className="block text-[11px] text-zinc-500 dark:text-zinc-400">
{off ? "Paused" : r.id === live ? "Sending" : "Standing by"}
</span>
</span>
<button
type="button"
role="switch"
aria-checked={!off}
aria-label={`${r.short} relay`}
onClick={() => toggle(r.id)}
className="relative h-6 w-10 shrink-0 rounded-full outline-offset-2 outline-[#00a86b] transition-colors duration-200 focus-visible:outline-2 aria-checked:bg-[#00a86b] aria-[checked=false]:bg-zinc-200 dark:aria-checked:bg-[#1fd18f] dark:aria-[checked=false]:bg-zinc-700"
>
<span
className="absolute left-0.5 top-0.5 size-5 rounded-full bg-white shadow-sm transition-transform duration-200 ease-[cubic-bezier(0.23,1,0.32,1)]"
style={{ transform: off ? "translateX(0)" : "translateX(16px)" }}
/>
</button>
</li>
);
})}
</ul>
</div>
);
}
Add this moment from KeyframeUI to our project and adapt it to our content. Reroute: Your hub at the top, wired by a cable to one option on a wheel of many. Requests run down the cable into the live option. Pick another, spin the wheel or arrow to it, and the cable lifts out, the wheel turns it round to the socket and the cable drops in with a click. When the live option goes down, its request bounces back up the cable and the wheel turns on to the next healthy one, then back again once it recovers. This demo, Email Relays: An email API's relays with a switch each. Pause relays and the mail moves on to whichever is still up. 1. Install it: npx shadcn@latest add @keyframeui/reroute-email-demo (If the CLI can't find @keyframeui, use https://keyframeui.com/r/reroute-email-demo.json instead.) It adds the demo, components/reroute-email-demo.tsx, and the component, components/ui/reroute.tsx. 2. Make it ours: our copy, data, images and colors. Keep the structure the motion depends on. If we only need the effect, use <Reroute> on its own. 3. These props set its feel. Change them before you change the file: - flow (default true): Run requests down the cable as small comets while an option is plugged in. - flowDuration (default 1200): How long each comet takes to run down the cable, in ms. - speed (default 1): How fast a reroute plays, as a multiple of the default pace: the cable lifting out and dropping back in, the wheel turning, the socket's click, a failed request bouncing and the name changing. `2` is twice as fast. 4. Don't change, in components/ui/reroute.tsx: - Every moving part animates by transform and opacity only, through WAAPI and inline styles the engine writes; React draws the first layout in `cqw` and never re-renders per frame. - A turn's keyframes are sampled round the rim, and a tile crossing the far side gets two hidden frames at one offset, so nothing sweeps back across the wheel. - The JS `bezier` curves match the WAAPI easings, so a new pick takes the wheel up mid-flight from exactly where it is. - The cable lifts before the wheel turns and lowers `drop.lead` before the turn ends, following the new option in; comets run only while it's seated, on screen and on a visible tab. - Under reduced motion there's no turning, cable or comets: the wheel jumps and the name cross-fades. The options stay a `radiogroup` whose live option holds the only tab stop. Its timing is all in the TIMING block at the top of that file. Docs: https://keyframeui.com/components/reroute.md
Props
| Prop | Type | Default | Description |
|---|---|---|---|
items Required | RerouteItem[] | None | The options round the wheel, in order, as { id, name, icon, detail? }. icon is an inline SVG or an <img> centered on the tile; name and detail (a latency, a region) show under the socket while it's live. The option after the live one sits to its right. |
hub | React.ReactNode | None | What sits in the hub tile at the top: your mark, drawn in white on the accent. Defaults to a small fork glyph. |
value | string | None | The option you want routed to, when you control it. If it's down, the wheel sits on the next healthy one until it's back. |
defaultValue | string | None | The option routed to first, when you don't control it. Defaults to the first item. |
onValueChange | (id: string) => void | None | Called when the visitor picks an option (a press, the arrow keys or a spin), or autoplay moves on. |
down | string[] | None | Ids of options that are down. They dim, wear a dot and are skipped; if the live one goes down, its request bounces and the wheel reroutes to the next healthy option. |
onRoute | (id: string | null, reason: "pick" | "autoplay" | "failover" | "recover") => void | None | Called whenever the live option changes, with why: a pick, autoplay, an outage, or the picked option coming back. id is null when every option is down. |
autoplay | boolean | number | false | Turn to the next healthy option on a timer: true for every 2.8s, or a number of ms. It waits while the pointer is over it, while it has focus and off screen. |
flow | boolean | true | Run requests down the cable as small comets while an option is plugged in. |
flowDuration | number | 1200 | How long each comet takes to run down the cable, in ms. |
speed | number | 1 | How fast a reroute plays, as a multiple of the default pace: the cable lifting out and dropping back in, the wheel turning, the socket's click, a failed request bouncing and the name changing. 2 is twice as fast. |
label | string | "Route" | Accessible name for the group of options, such as "Model provider". |
className | string | None | Extra classes for the root. Set the accent (hub, cable, socket) with --reroute-accent (#ff3b1f, #ff5a3c in dark), the color of a down option's dot and bounce with --reroute-down (ink) and the wheel's height with --reroute-height (clamp(15rem, 54cqw, 21rem)). |
itemsRequiredType
RerouteItem[]The options round the wheel, in order, as
{ id, name, icon, detail? }.iconis an inline SVG or an<img>centered on the tile;nameanddetail(a latency, a region) show under the socket while it's live. The option after the live one sits to its right.hubType
React.ReactNodeWhat sits in the hub tile at the top: your mark, drawn in white on the accent. Defaults to a small fork glyph.
valueType
stringThe option you want routed to, when you control it. If it's down, the wheel sits on the next healthy one until it's back.
defaultValueType
stringThe option routed to first, when you don't control it. Defaults to the first item.
onValueChangeType
(id: string) => voidCalled when the visitor picks an option (a press, the arrow keys or a spin), or autoplay moves on.
downType
string[]Ids of options that are down. They dim, wear a dot and are skipped; if the live one goes down, its request bounces and the wheel reroutes to the next healthy option.
onRouteType
(id: string | null, reason: "pick" | "autoplay" | "failover" | "recover") => voidCalled whenever the live option changes, with why: a pick, autoplay, an outage, or the picked option coming back.
idisnullwhen every option is down.autoplayType
boolean | numberDefaultfalseTurn to the next healthy option on a timer:
truefor every 2.8s, or a number of ms. It waits while the pointer is over it, while it has focus and off screen.flowType
booleanDefaulttrueRun requests down the cable as small comets while an option is plugged in.
flowDurationType
numberDefault1200How long each comet takes to run down the cable, in ms.
speedType
numberDefault1How fast a reroute plays, as a multiple of the default pace: the cable lifting out and dropping back in, the wheel turning, the socket's click, a failed request bouncing and the name changing.
2is twice as fast.labelType
stringDefault"Route"Accessible name for the group of options, such as "Model provider".
classNameType
stringExtra classes for the root. Set the accent (hub, cable, socket) with
--reroute-accent(#ff3b1f,#ff5a3cin dark), the color of a down option's dot and bounce with--reroute-down(ink) and the wheel's height with--reroute-height(clamp(15rem, 54cqw, 21rem)).